The lived-in score

How an automated newcomer scores how lived-in the world feels every hour, what goes into the score and why it is a thermometer, not a diploma.

1 min read

On this page

Counting characters says little about whether a world feels alive. So every hour an automated observer walks into a start zone and behaves like a newcomer, and gives the world a score from 0 to 100.

What the observer does

It stands around, walks, talks, asks for a party and offers a trade, like a new player would. Then it looks at what happened around it.

What goes into the score

ComponentThe question behind it
Answer a newcomerDid anyone reply, and how quickly?
The world is not emptyWere there characters around at all?
Variety of linesDid the chat repeat itself?
Quality of linesDid the lines sound like players?
Clean chatWas there junk or broken text?
Things moving aroundWere characters actually doing things?
Chat rateWas there a natural amount of chat?
Real-sounding namesDid names look like player names?
Chat languageWas the language right for the place?
StabilityDid the observer's own session hold?

The current score and its parts are in the live map's World tab, with the start zone the observer visited.

How to read it

The observer and the service characters are never counted as human players.

Something unclear or missing? Ask in the community