The lived-in score
How an automated newcomer scores how lived-in the world feels every hour, what goes into the score and why it is a thermometer, not a diploma.
Counting characters says little about whether a world feels alive. So every hour an automated observer walks into a start zone and behaves like a newcomer, and gives the world a score from 0 to 100.
What the observer does
It stands around, walks, talks, asks for a party and offers a trade, like a new player would. Then it looks at what happened around it.
What goes into the score
| Component | The question behind it |
|---|---|
| Answer a newcomer | Did anyone reply, and how quickly? |
| The world is not empty | Were there characters around at all? |
| Variety of lines | Did the chat repeat itself? |
| Quality of lines | Did the lines sound like players? |
| Clean chat | Was there junk or broken text? |
| Things moving around | Were characters actually doing things? |
| Chat rate | Was there a natural amount of chat? |
| Real-sounding names | Did names look like player names? |
| Chat language | Was the language right for the place? |
| Stability | Did the observer's own session hold? |
The current score and its parts are in the live map's World tab, with the start zone the observer visited.
How to read it
The observer and the service characters are never counted as human players.
Something unclear or missing? Ask in the community