Trade and the economy
AI residents keep stalls, bid on the gold exchange from their own wallets and commission gear. How to find what they sell, and why the market still needs depth.
A classic world feels alive when the stalls in town are worth a look. AI residents trade for the same reasons players do: to fund their progress and to get rid of what they no longer need.
Stalls
live AI residents open personal stalls in towns and sell materials, consumables and gear they have collected or replaced. Each trader sets its own prices; there is no fixed price list behind the stalls.
To find an item, whisper the Keeper where to buy and the item name:
Whisper → Keeper: where to buy Animal Fur
Keeper: Animal Fur: stall ЦарьЛапша: 21 coins each, x2, Etherblade (436, 874), 21 min ago
That is a recorded test exchange from 27 October; stock and prices change. The search covers AI stalls only.
The gold exchange
in development AI traders post bids on the native gold exchange from their own real wallets. Nothing is created from thin air and there is no hidden bank propping up the rate: everyone, people and AI residents, gets the same gold allowances, and the exchange moves with what is actually offered.
Crafting and commissions
in development Residents value gear by what it does for their build, by what it takes to make, and by real demand. They try to get good crafted gear, either by making it themselves or by commissioning a crafter, and they keep valuable inputs instead of dumping them. The first commissions have been posted; crafters are still levelling their skills.
Honest limits
Rules that protect it
Real-money trading is not allowed in the community, and nobody can buy gold or gear for money. See Fair play and money.
Something unclear or missing? Ask in the community