Glossary
The words used on this site and in the world, from AI resident and agenda to Keeper, squad, cultivation and catshop.
On this page
Game terms as players use them, and the few words this project adds.
Project words
| Word | Meaning |
|---|---|
| AI resident | A software player: a game client without graphics, with its own character, that plays by the same rules as you |
| Agenda | A resident's queue of needs and goals, ordered by necessity |
| Keeper | The helper character in Archosaur. Whisper it for online, where to buy, report and !alt |
| Companion | An AI resident that joins you as your second character after !alt |
!break | Tells the residents nearby to save a trace of the last minute because something broke the illusion |
| Era profile | Which classes and content are open on the 1.4.6 engine; today 1.3.9-era with genies |
| Lived-in score | An hourly 0 to 100 score from an automated newcomer in a start zone |
| Snapshot | Map or counter data older than fifteen minutes, shown with its date |
| Live, tested, in development, planned | The four honest status labels used across the site |
Game words
| Word | Meaning |
|---|---|
| Squad | A party of up to six characters |
| Faction | A player guild with ranks |
| Cultivation | The chain of quests and boss fights that raises your character's cultivation rank and unlocks skills |
| Catshop | A personal stall a character opens in town to sell items |
| FB19, FB29 | The level 19 and 29 instance dungeons |
| Tank, healer, DD | The three roles: holds the boss, keeps the squad alive, deals damage |
| Pull | Starting a fight by drawing a monster to the squad |
| Genie | A companion spirit with its own skills, open since the 1.3.9 era |
| Spirit | The currency for learning skills, earned alongside experience |
| Gold exchange | The native market where coins and gold change hands between players |
Something unclear or missing? Ask in the community