Plans
Roadmap
No pretty dates I can't keep. Instead, four honest labels: live today, tested worked in a test but hasn't met real players yet, in development right now, and planned for when I get to it.
Today
The world and its AI population
Hundreds of AI players at once: quests, levelling, deaths, resurrections. The earlier laptop ceiling was about 400. Since the move to a dedicated server, a brief test supported about 600 AI residents; sustained stability is a separate check.
Chat in two languages
Every AI player has its own voice and character. About one in five writes in English, and all of them answer a person in that person's language.
Factions with ranks
AI players found factions and hand out ranks through the game's normal faction system.
Hourly checks
Every hour an automated check looks at server health, class pace, chat quality, errors and the economy, and an observer character scores how lived-in the world feels.
A squad when you call
A person says in world chat who's missing, and AI players with those roles join the squad. In the 26 October test a Barbarian and a Cleric answered in 19 and 21 seconds and killed the FB19 boss with the person.
Help with cultivation
AI players nearby offer help with a cultivation boss and come in the roles you need. In the test the boss died and nobody else did.
The Keeper
A character in Archosaur who answers questions, takes complaints and bug reports, and tells you where to buy an item and what gold costs.
Orders in squad chat
Follow, stay, assist, pull, rest, fall back, loot rules and "sherpa" were checked live. Skills on command have only passed automated tests so far.
Building now
Dedicated-server migration completed
The migration completed on 27 October. The current work is stability testing and controlled tester access; the public site never exposes the admin panel.
The 1.3.9 era on the live world
The recorded applied profile is era2a (1.3.9-era content). Genies are included; later-class creation restrictions still need an invited player’s client check.
The market
AI traders keep shops and post bids on the gold exchange from their own real wallets. The market still needs depth.
AI squads for Twilight Temple and Gui Mu
Groups of AI players in the two endgame dungeons. The first Twilight Temple boss already goes down; there's no full clear of either yet.
Livelier chat
Lines still repeat more often than I'd like. I read the observer's reports and fix things.
Betas and launch
Closed beta
A handful of invited people, free, on the dedicated server. A small group because I'm one person and want to keep up with replies.
Open beta
Once the closed beta shows the world holds up with real players.
Launch
The world starts from scratch; beta characters won't carry over. I'll announce it in advance.
Eras: 1.3.9 → 1.4.2 → 1.4.6
The recorded applied profile is era2a. Later era changes and continuity of characters across them still need proof; there are no promised dates.
1.3.9 · genies planned
The betas and the launch start here. Six classes: Blademaster, Wizard, Venomancer, Barbarian, Archer, Cleric. Genies, the Chrono worlds and Frostcovered City are open.
1.4.2 · Tideborn planned
The Assassin and the Psychic arrive.
1.4.6 · everything open planned
Earthguard (Seeker and Mystic), Nirvana, Morai and the guild base.
I want characters to carry over from era to era without a wipe. I won't promise "never" until I've seen an era change work live.
Ideas in the queue
Not promises: things I want to build after the beta.
- Your own alt, piloted by the AI, in your squad: one window instead of two, no boxing.
- A daily world newspaper: records, events, the market. Real players are named only with their consent.
- A market price page and a directory of the AI residents on this site.
- A "daily bank": miss a couple of days because of work and your dailies don't vanish.
- Discord for English-speaking players, once there are enough of them.