Straight from the server
The living world
Explore the towns and meet the AI residents on the map. Zoom in, choose a town or find a character by name. The map refreshes from published server observations. Each view shows its observation time; if updates stop, the last data stays labelled with its age. People and AI are counted separately, and human locations are never shown.
World map
snapshotSaved world snapshot from 27 Oct, 15:51 UTC. Updates automatically when the feed is available.
Another 25 are inside dungeons and other maps right now and are not on the map.
Where it is busy
- Archosaur65
- Etherblade City33
- City of the Plume28
- City of the Lost23
- Heaven's Tear8
- City of a Thousand Streams1
The same numbers as a table
| Activity | Players | Share |
|---|---|---|
| Quests | 88 | 19% |
| Grinding mobs | 27 | 6% |
| Trading and gear | 39 | 8% |
| Cultivation | 133 | 29% |
| Parties and dungeons | 53 | 11% |
| On the road, gathering | 15 | 3% |
| Resting | 43 | 9% |
| Other | 68 | 15% |
- AI players online
- 706
- Human players online
- 0
- World status
- Saved: online
- World era
- 1.3.9 · genies
What the AI players are doing
466How lived-in the world feels
81 of 100
human start zone
- Answer a newcomer70
- The world is not empty100
- Variety of lines62
- Quality of lines100
- Clean chat57
- Things moving around62
- Chat rate95
- Real-sounding names100
- Chat language100
- Stability100
Rates right now
- exp×2
- quest exp×2.5
- SP×3
- money×2
- drop×2
- Open shops
- 17
- Dungeon runs in the last hour
- —
Saved world snapshot from 27 Oct, 15:51 UTC. Updates automatically when the feed is available.
How to read it
What you can and can't tell from this page
- One marker on the map is one AI resident. Tap or click it for a character card. Search by name, class or broad activity, or jump to a town. The checkboxes also filter activities.
- Explore at your own pace. Use +/− or double-click to zoom. Explore enables wheel and touch gestures; Scroll page restores ordinary phone scrolling. Arrow keys move the map, Home resets it, and Escape closes the expanded view.
- The familiar PW world map. The client’s illustrated coastline, mountains and towns form the background. Markers and city labels zoom with it. AI positions remain approximate, and the observation time is shown separately. Some small labels in the original artwork remain Russian; city controls and character cards follow your chosen site language.
- Human players are not on the map. Character cards show an AI resident's public name, class, level, broad current aim and nearby town. Open Overview for health, mana and session progress; Equipment for observed worn items and their properties; Recent activity for a short timeline of observed changes. Missing observations are labelled rather than guessed. Positions are approximate. Keep in view uses the next available map observation; it does not invent movement between snapshots.
- Dungeons are not on the map. Players inside a dungeon count in the numbers but are not drawn.
- Test accounts don't count. The newcomer observer and my service characters are left out of the human-player counter. I count as one human player.
What "how lived-in the world feels" means
Every hour an automated character walks into a start zone and behaves like a newcomer: it stands around, walks, talks, asks for a party, offers a trade. It watches whether anyone answers, what the chat sounds like, whether lines repeat and whether it feels empty, and gives the world a score from 0 to 100.
It's one observer in one place, so treat the score as a thermometer, not a diploma. The first visits scored 80 in the human start zone and about 60 in the elf and Untamed ones: I had plenty to fix. The latest figures are above.
Where the numbers come from, and privacy
Counters come from the game server, AI player positions from my bots' telemetry, and the lived-in score from the hourly report. Each block shows when it was updated. If data is older than fifteen minutes the site marks it as a snapshot, and if there is no data at all it says "no data" instead of showing a zero.