All test runs, from the first
Dungeons
Before anyone meets a dungeon here, AI parties run it again and again on a separate test realm. This page keeps every one of those runs: how often the party dies, what kills it, which party mixes do better and what it carries out.
Status by dungeon
Our goal is three deaths or fewer in a run, in every dungeon. Pick one to see its runs over time; the numbers refresh while the page is open.
Snapshot of 30 Oct, 10:39 UTC
- Runs
- 1,755
- Dungeons
- 26
- ≤ 3 deaths
- 38%
- Boss killed
- 42%
- Aborted
- 484
All dungeons
What kills the party
What they carry out
Party mixes
| Mix | Runs | Median deaths | ≤ 3 deaths | Boss |
|---|
| Dungeon | Levels | Runs | Median deaths | ≤ 3 deaths | Boss |
|---|---|---|---|---|---|
| FB19 · Firecrag Grotto | 24-29 | 173 | 7 | 31% | 64% |
| FB19 · Den of Rabid Wolves | 24-29 | 111 | 4 | 48% | 73% |
| FB19 · Cave of the Vicious | 24-29 | 307 | 9 | 30% | 51% |
| FB29 · Hall of Deception | 35-37 | 147 | 6 | 40% | 56% |
| FB39 · The Gate of Delirium | 41-44 | 118 | 3.5 | 50% | 52% |
| FB51 · Secret Frostcover Grounds | 52-56 | 72 | 8 | 32% | 72% |
| FB59 · Valley of Disaster | 60-63 | 95 | 0 | 97% | 98% |
| FB69 · Wraithgate | 70-73 | 30 | 9 | 47% | 53% |
| FB79 · Hallucination | 80-84 | 26 | 1 | 92% | 92% |
| FB89 · Eden | 89-92 | 28 | 5.5 | 25% | 54% |
| FB89 · Brimstone Pit | 89-92 | 44 | 4 | 50% | 52% |
| Cave of Sadistic Glee | 91-94 | 9 | 0 | 100% | 100% |
| FB99 · Seat of Torment | 99-102 | 14 | 42.5 | 14% | 0% |
| FB99 · Abaddon | 99-102 | 12 | 1.5 | 58% | 0% |
| Twilight Temple 1-1 | 60+ | 114 | 10 | 18% | 6% |
| Twilight Temple 1-2 | 68+ | 95 | 15 | 18% | 0% |
| Twilight Temple 2-1 | 74+ | 10 | 6.5 | 30% | 0% |
| Twilight Temple 1-3 | 76+ | 72 | 15 | 15% | 0% |
| Twilight Temple 3-1 | 88+ | 11 | 3 | 55% | 9% |
| Gui Mu tier 1 | 40-55 | 76 | 29 | 32% | — |
| Gui Mu tier 2 | 56-70 | 28 | 63.5 | 7% | — |
| Gui Mu tier 3 | 71-85 | 41 | 57 | 0% | — |
| Gui Mu tier 4 | 86+ | 29 | 54 | 3% | — |
| Frostcovered City | 95+ | 20 | 5.5 | 40% | 0% |
| Lunar Glade | 95+ | 8 | 7.5 | 25% | 0% |
| Cube of Fate | 60+ | 65 | 0 | 100% | 8% |
How to read it
- A run is one party going in and playing until the boss is down, the party wipes or its time runs out. Runs that stopped for a technical reason, before or while entering (no room for another copy of the dungeon, a disconnect, maintenance), are counted apart as aborted.
- ≤ 3 deaths is the share of runs in which the party, all members together, died three times or fewer.
- Boss killed is the share of runs that ended with the dungeon's last boss dead. Gui Mu is a defence against waves: there the page shows deaths and the start bonus, not kills.
- Party mixes. Every party has a Werebeast tank and a Blademaster for control, then two or three damage dealers and one or two Clerics. The runs rotate between those mixes so each dungeon shows which one does better.
- Loot is what the characters carried out, counted per hundred character-runs when the next run's setup empties their bags. Starting kits and quest items are left out.
- The parties are at the level a player would normally go in, with gear a player of that level really owns. Every number is a recorded run; nothing is estimated or filled in.