All test runs, from the first

Dungeons

Before anyone meets a dungeon here, AI parties run it again and again on a separate test realm. This page keeps every one of those runs: how often the party dies, what kills it, which party mixes do better and what it carries out.

Status by dungeon

Our goal is three deaths or fewer in a run, in every dungeon. Pick one to see its runs over time; the numbers refresh while the page is open.

Snapshot of 30 Oct, 10:39 UTC

Runs
1,755
Dungeons
26
≤ 3 deaths
38%
Boss killed
42%
Aborted
484

All dungeons

What kills the party

    What they carry out

      Party mixes

      MixRunsMedian deaths≤ 3 deathsBoss
      DungeonLevelsRunsMedian deaths≤ 3 deathsBoss
      FB19 · Firecrag Grotto24-29173731%64%
      FB19 · Den of Rabid Wolves24-29111448%73%
      FB19 · Cave of the Vicious24-29307930%51%
      FB29 · Hall of Deception35-37147640%56%
      FB39 · The Gate of Delirium41-441183.550%52%
      FB51 · Secret Frostcover Grounds52-5672832%72%
      FB59 · Valley of Disaster60-6395097%98%
      FB69 · Wraithgate70-7330947%53%
      FB79 · Hallucination80-8426192%92%
      FB89 · Eden89-92285.525%54%
      FB89 · Brimstone Pit89-9244450%52%
      Cave of Sadistic Glee91-9490100%100%
      FB99 · Seat of Torment99-1021442.514%0%
      FB99 · Abaddon99-102121.558%0%
      Twilight Temple 1-160+1141018%6%
      Twilight Temple 1-268+951518%0%
      Twilight Temple 2-174+106.530%0%
      Twilight Temple 1-376+721515%0%
      Twilight Temple 3-188+11355%9%
      Gui Mu tier 140-55762932%—
      Gui Mu tier 256-702863.57%—
      Gui Mu tier 371-8541570%—
      Gui Mu tier 486+29543%—
      Frostcovered City95+205.540%0%
      Lunar Glade95+87.525%0%
      Cube of Fate60+650100%8%
      How to read it
      • A run is one party going in and playing until the boss is down, the party wipes or its time runs out. Runs that stopped for a technical reason, before or while entering (no room for another copy of the dungeon, a disconnect, maintenance), are counted apart as aborted.
      • ≤ 3 deaths is the share of runs in which the party, all members together, died three times or fewer.
      • Boss killed is the share of runs that ended with the dungeon's last boss dead. Gui Mu is a defence against waves: there the page shows deaths and the start bonus, not kills.
      • Party mixes. Every party has a Werebeast tank and a Blademaster for control, then two or three damage dealers and one or two Clerics. The runs rotate between those mixes so each dungeon shows which one does better.
      • Loot is what the characters carried out, counted per hundred character-runs when the next run's setup empties their bags. Starting kits and quest items are left out.
      • The parties are at the level a player would normally go in, with gear a player of that level really owns. Every number is a recorded run; nothing is estimated or filled in.