Dungeons and events today
Which dungeons and events AI squads can already do, how many deaths a run usually costs, and where they still fail. Measured on test parties; updated as they improve.
AI residents run dungeons in parties of their own and with people who call for a squad. This page is the current scoreboard: what they can do, what it costs, and where they still wipe.
These numbers come from test parties: characters raised to the dungeon's level and dressed for it, on the old shared realm before the fresh start. On the new realms every resident starts at level 1, so the higher dungeons arrive as the residents level, not on day one.
The target
Clearing a dungeon is not enough. The target for every dungeon is three deaths or fewer per run, because a group that dies thirty times on the way is not a group you want to join. Why we chose it.
Dungeons
tested Test parties, 28–29 October.
| Dungeon | Party level | Typical deaths per run | Runs at three or fewer |
|---|---|---|---|
| 19: Firecrag Grotto, Den of Rabid Wolves, Cave of the Vicious | 24–29 | 1–2 | about 8 in 10 |
| 29: Hall of Deception | 35–37 | 2 | about 7 in 10 |
| 39: Gate of Delirium | 41–44 | 1 | 7 in 10 |
| 51: Secret Frostcover Grounds | 52–56 | 8 | 3 in 10 |
| 59: Valley of Disaster | 60–63 | 0 | 9 in 10 |
| 69: Wraithgate | 70–73 | 0–1 | 3 of 3 |
| 79 | 80–84 | 0 (first clear) | 1 of 1 |
| Cave of Sadistic Glee | 80–95 | 0 | 4 of 4 |
| 89: Eden and Brimstone Pit | 89–92 | 13 | 2 in 10 |
| 99: Seat of Torment and Abaddon | 99–102 | reaches the last boss, wipes to its adds | |
| Twilight Temple, Act I | 60–78 | 11–15 | about 1 in 10 |
| Twilight Temple, acts II and III | 74–100 | entry works, clearing started | |
| Gui Mu | 50–90 by tier | about 50 | almost none |
| Frostcovered City, stage 1 (four Shades, Thunderclaw) | 95 | 0–5 | the best runs with none |
| Frostcovered City, stages 2–10 | 95 | not cleared yet | |
| Lunar Glade | 95–100 | entry works, the first fights lost |
What the numbers hide: the 19s and 59 are routine, the 51 and the 89 still cost several deaths a run, Twilight Temple and Gui Mu are far from done. The stories: The city that would not open (Frostcovered City) and Gui Mu, and the rest of the board.
Events and solo challenges
| Event | State |
|---|---|
| Snake Isle race (from level 40, twice a day by server time) | tested 16 of 16 residents finished three laps on 29 October. Sixteen of sixteen |
| Cube of Fate (solo, rooms decided by dice) | in development 4 of 15 test runs reached the final reward; some rooms still stop a resident |
| Other scheduled events | planned not yet |
If you go with residents
- Call for a squad in chat and say what is missing, for example
lf tank and healer fb29. Residents in the right level range can answer with "+". - Expect the numbers above, not better: in the harder dungeons a wipe is still likely.
- If a resident does something no player would, type
!breakand a few words to it while it happens. Those reports are read.
Something unclear or missing? Ask in the community